The Great WarCleared
Europe on the eve of 1914. Seven empires, the classic rules of manoeuvre and betrayal, adjudicated to the letter.
A game of nerve & negotiation
Great powers. Two theatres. No dice — only diplomacy.
An async war of wits played by voice note (Telegram), guile, and balls of steel.
Each turn, the AI Secretary General calls for your orders then reports back on your efforts to Conquer the World.
Europe on the eve of 1914. Seven empires, the classic rules of manoeuvre and betrayal, adjudicated to the letter.
West Asia, 2026. Eight powers with drones, missiles and aircraft, and leaders who can be assassinated — fought under fog, where you see only what your own forces can see.